Lighting:
In my groups video, no artificial lighting was used; we chose to use natural lighting instead to ensure a realistic atmosphere in the story. I think this worked well because the light wasn't too bright yet wasn't too dark for the most part. The light brought out the colours in the costumes and made them seem a lot more vibrant and noticeable. Despite this,in a shot (on the right), the lighting was too dark and should have been rectified in the editing process.
Mise-en-scene:
In our sequence we used two costumes that conflict with each other; a suit and baggy casual wear (shown on the right). This worked well because it showed the contrast between the characters personalities without having to use dialogue as well as to show the more dominant out of the two, which adds to the twist ending of the story. The colours of these costumes also clash with one anther due to one being bright blues and the other being dark greys and blacks.We also chose to include the two tallest people from our group to act, this showed that the two characters are somewhat powerful but different personalities simultaneously. The backgrounds in the video also conflict with the characters as they are dark and dirty locations, so adds to the suspense of the story.
High/low Camera Angles:
In the video, we used a low angle towards the beginning to show the power of the character (on the right). This worked well because it matched the physicality and costume of that character. Despite this we only used one and did not include a high angle due to the constant level of power between the two characters and chose to use a POV over a high angle in the last shot. Looking back we could have used the POV in a different section of the video and use the high angle shot in the last few seconds to show the sudden change in dominance between the characters in an even more noticeable way and would therefore impact the viewer more.
Camera Movement:
We used our one opportunity of camera movement in the 6th shot in the video. We used a camera slider to capture the movement of the first character's feet (shown below). This worked well because the shot was slick and swift which mirrored the traits we wanted the character to have. As well as this, it added a variety to the range of shots we had and made our sequence unique. To improve this, we could have used a longer slider to make the scene last longer to add suspense and make the scene memorable.
Shot Distances:
Fades and dissolves:
We did not use any fades or dissolves in our sequence. We did not include them because our story was not set over a long period of time, so we felt the story would benefit having one normal cuts between each shot and scene with nothing to indicate a significant amount of time passing.
The Continuity System:
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